Liberty — Forming a Civilization, Jobs Needed
This is the front end of the game program written by L. Monroe and played by all of the Mayflower’s stay awake crew. They would change the numbers and job titles and a simulated disaster would strike. The disasters were changed repeatedly. The goal was to survive the disaster with little or no loss of life. A 90% survival rate was considered a win. That happened rarely. Survival rates of 0% were all too common. A surprising result was that with out at least one person in the Tavern class survival numbers were always bad. Monroe called this the “Morale Factor”. Clarke called it the “More-Ale” factor.
What will we do on Alchibah. A Pre Landing Simulation. The numbers may change but the problems remain. There are only 168 of us and 33 are children. What occupations do we need? A First Estimate. Every job ought to have backups in training.
Input Factor No. V1.7
Number of Game Cycles Years |
25 |
Basic Reproductive Rate %/Year |
.55 |
Level 1-4 |
2 |
Biologist/Medical |
8 |
Chemist/Geologist |
7 |
Farming |
30 |
Mechanical/Electrical Repair |
6 |
Mapping-Exploration |
4 |
Power Systems |
5 |
Building & Construction |
10 |
Clearing & Forestry |
6 |
Metals Production |
6 |
Tavern /Hotel/Bakery |
3 |
Refinery & Drilling |
4 |
Ships Crew |
7 |
Fishing |
6 |
Teaching |
1 |
Textiles |
2 |
Machinist |
2 |
Pipe Fitter/Turbine Repair |
2 |
Plastics Processing |
2 |
Glass & Ceramics |
2 |
Survivability |
30% |